Game Story
Dragon Ball was a Manga (Japanese cartoon or comic)
created by Akira Toriyama, an artist in Japan, in 1982.
The manga, which dealt with an absurdly strong little
boy named Gokuu (based off of the Chinese folk tale),
became wildly successful, and a cartoon version was put
on the air in 1984. It ran all through the course of the
show until the main character, Gokuu, finally grew to
adulthood. This signified the end of Dragon Ball, but
promised that something new would return next week in
it's place. This new show: Dragon Ball Z.
Dragon Ball Z picked up right where Dragon Ball left
off, with Gokuu as an adult. He has a child now, and his
arch-nemesis, Piccolo, was as bad and mean as ever. This
series introduced an entirely new set of characters,
mostly from outer space, and revealed Gokuu's origins (he's
from another planet too).
Dragon Ball was such a large success, before and during
it's "Z" stage, so it was obvious enough that there
would be video games made about it. There are RPGs,
Fighting games, Strategy games, and even a few arcade
games. This is where Hyper Dimension comes in.
Hyper Dimension's plot is the majority of the latter
half of Dragon Ball Z. It takes place right after Gokuu
has reached the planet Namek to stop the evil Freeza
from collecting the 7 mystical Dragon Balls and wishing
for immortality. The story mode begins with Piccolo
fighting Freeza in order to give Gokuu enough time to
charge up a superior attack, the Genki Dama. The attack
fails to kill Freeza...but the rest is for you to find
out, right?
The game starts at that point, and goes all the way
through the battles with Cell, the creation of the DNA
of several heroes and villains, and Buu, a creation of
mass destruction from another dimension. That's the
story for you, bub.
Basics
To begin the game, insert the cartridge into your Super
Famicom (or modified Super NES) console, and press the
power button. If you're running it off of an emulator,
you're a pansy, and should get the actual game. After
the intro sequence (you can skip it if you want to),
press start at the title screen to bring up the menu:
-The first selection is the story mode, where you have
no choice as to which character you're going to fight
with or against.
-The next choice is the regular fighting, where you can
decide if you're going to fight against a second player
or a computer-controlled player.
-The third choice is the Tenkai-Ichi Boudokai mode,
where you select your character (and more, if others are
playing), and battle it out in an elimination contest.
-The fourth choice is the practice mode, where you
select your character, the opponent, and the fighting
area, and practice your moves without fear of
retaliation.
-The final selection is the Options menu, where you can
change whether you want music, if you want the
background to be day, night, random, etc, and other
items.
----III.A: Basic Attacks/Movements----
Here are the basic attacks and movements that every
character can utilize. If you don't know how to do any
of these, you should learn how immediately.
A = Ki. This is your typical Ki attack. Most characters
throw a small blast, while others launch something
different.
B = Kick. This button causes your character to throw a
kick.
X = Deflection. If you can time this right, then your
character can deflect regular Ki blasts back at your
opponent.
Y = Punch. This button causes your character to throw a
punch.
L/R = Holding in one of these buttons while moving
causes your character to dash.
Up = Jump. This causes your character to jump up in the
air. Can also jump up-towards and up-away.
Down = Crouch. This causes your character to duck. While
this is seemingly useless, some of the shorter
characters can dodge quite a few attacks by ducking.
Left = Move left.
Right = Move right.
Direction Pad Away = Block. If you hold away from your
opponent while they are attacking, you will block at a
mid level. If you hold down and away, then your
character will block at a low level. However, if you
block Ki blasts, you will still sustain some damage.
This game also uses "3-D" attacks, where your character
hops into the background, rushes the other player, and
attacks. These are different for each character, but
each use the L and R buttons along with a punch or kick.
Whether you use L or R is determined by which side of
your opponent you're on (L = Left side, R = right side).
----III.B: More Complex Attacks/Movements----
You can win the game off of just the basic attacks, but
if you want to actually win against another opponent or
a harder computer setting, you should learn these
attacks as well.
Y + B = Charge Ki. In this game, your character has 1
life bar, with a number rating next to it. This is your
health, but it also doubles as the bar from which your
larger Ki attacks come from. Whenever you use (or lose)
a certain amount, you can regain it by holding Y and B
at the same time.
Away, Down, Towards + A = Diagonal Ki blast. This is a
shot that is fired at a 45 degree angle upwards. Good
for countering enemies that are jumping at you. If
there's something special about someone's 45 degree Ki
blast, I'll go ahead and list it (if it's something
other than the traditional Kamehame-ha or Ki blast).
Down, Back, Towards + A = Super blast. Each character
has their own Ki attack. These attacks can be charged up
to 3 different levels, depending on how long you hold
the A button in. Freeza's, sadly, only has 1 level of
power.
Towards x 2 = Hop towards. This trick causes your
character to hop up and towards your opponent slightly.
Good for dodging smaller Ki blasts.
Away x 2 = Hop away. This trick causes your character to
hop up and away from your opponent. Good for dodging the
faster Ki blasts that you think you might not clear in
time.
Towards, Away, Towards + X = Horizontal Screen Smash.
This attack causes your character to bash your opponent
into the next playing field, to the left or right (where
ever you hit them).
Down, Towards + X = Upper Screen Smash. This attack
causes your character to bash your opponent into the
upper playing field, if it is allowed (not on Namek or
during certain fights).
Down, Away + X = Lower Screen Smash. This attack causes
your character to bash your opponent into the lower
playing field, if it is allowed (not on Namek and during
certain fights).
Towards + X = Throw. When in close, this attack causes
your character to grab the other player and throw them,
bash them, kick them, etc.
----III.C: Fighting Areas----
There are various different places you can fight at
(Earth, Namek, Kami's Lookout, etc.), and different
times of day (or night) to fight during. There are two
types of fighting areas, though: Normal and Flying, each
with their own conditions.
-During the Normal areas, you:
--Can use all your special attacks
--Can use all your normal moves
--Have the ability to duck and jump
--Can dodge into the background with a 3-D attack
-During the Flying areas, you:
--Cannot duck, jump, throw, or use 3-D attacks
--Move around as if weightless
--(you're) Regular punches and kicks change to dashing
attacks
--(your) character will attack straight up if you press
Up + Punch
--(your) character will attack downwards if you press
Down + Kick
--Have 3 different directions you can throw a regular Ki
attack
--Can use special moves that required you to jump
anytime
--Have a different winning pose than if you were on the
ground
Advanced Tactics
Well, Mr. Hot Shot, here's you think you're all that and
a loaf of rye now that you've mastered the basics, huh?
Well, here's the more advanced workings of the game:
----IV.A: Counter Attacks----
When you block an attack, there is a spark where the
attack connected. While that spark is still there, if
you can pull off a special move (anything that isn't a
regular attack like punches or kicks) then you'll
counter attack with that attack. So if Piccolo tried to
hit with his High Mystic Attack, and you blocked it and
immediately used a Renzoku Energy Dan attack, not only
will you catch him off guard (he still has to retract
his arm), but you'll pound the crap out of him! The only
problem with counter attacks is, if you try to pull off
one that is too slow (Super Ki Blasts, mostly), then
you're more likely to miss with it, since it still takes
too long. Your best bet is to stick with a good combo
attack (Gokuu's Quad kicks, Vegita's Sliding Kick combo,
etc.).
----IV.B: Combos----
The better players of this game can use an attack right
after another attack, making the second attack
unblockable. If you can link several of these attacks
together, then you've come up with a combo. Some special
moves are combos by themselves, while others can simply
lead into combos. Some end them by knocking the opponent
flat, or hitting them up into the air. If an attack
knocks them up into the air, then you can juggle them
(hit them back up into the air) up to 3 times before
they have to come back down (otherwise you could keep
them up forever with Ki blasts). Some good examples of
combos/juggling are Gokuu and Vegita's Knee Uppercut (3
aerial hits), Gotenks' Spinning Uppercut (several hits,
on and above the ground), and Gohan and Cell's rushing
Punches (several ground hits). Sometimes, you can pull
off a combo so devastating the other guy has to catch
their breath, and is unable to attack or defend for a
brief second.
----IV.C: When Attacks Collide----
If two character's punches (or kicks) collide at the
same time, the two will suddenly engage in a short,
no-holds-barred fight (straight out of a good Jackie
Chan movie). After the fight, the two will jump apart
and crouch. During this crouch, the first person to
press an attack button (not a direction button), that
character will throw a regular Ki blast, and then a
Super Ki blast (the size depends on how long you hold in
the attack button). This will happen, though, only if
the limbs collide. This won't work if they are too close
(the two fighters will both take a hit).
If the two character's punches (or kicks) collide in a
flying stage, the two characters will fly away from each
other, one into the background and one into the
foreground. The person in the foreground then gets to
attack while the fighter in the background has to
defend. The attacker throws different Ki attacks by
pressing either the A button or the B button. The A
button throws 3 small Ki blasts (Renzoku Energy Dan),
while the B button throws a super Ki blast.
The defender has to defend the Renzoku Energy Dan by
pressing the X button, and can avoid the Super Ki Blast
by pressing Y. If the attack doesn't connect with a
Super Ki blast in two turns of attacking, then the two
switch place, and the defender becomes the attacker. The
duel ends when someone successfully connects with a
Super Ki blast. The Renzoku Energy Dan attacks do little
damage, and count as 1 turn (you can throw all you want,
but if you don't try with a Super Ki blast, you'll be
forced to defend).
Character Analysis
Ok, here's what you've been waiting for, right? The
special moves of each character. Well, here ya go!
(Note: the attacks are rated on a 1-10 scale, the first
5 (1-5) for how easy it is to get it to work, the second
5 (6-10) for effectiveness. If an attack is really easy
to do, and does very little damage or just plain misses
a lot, then it'll rank a 6. If it is impossible to pull
off, yet is unblockable and does massive damage, it'll
get a 6 for different reasons.)
----V.A: Son Gokuu----
Gokuu is the main character Dragon Ball. The story
revolves around his growing up, eventually becoming the
ultimate fighting champion of the universe. During the
story mode of the game Gokuu fights Freeza, Cell,
Vegita, Buu, and Majin Buu.
Move list:
Hold L (or R) + B = Side Slash (3-D Attack). Gokuu hops
into the background, rushes his opponent, and kicks
them. As with all the 3-D attacks, this one has a very
good use and is easy to pull off. 9/10
Towards + B = Double kick. Hold towards and press the
kick button, and Gokuu will kick twice. Although a
little slow, if you hit with one, you're sure to hit
with the second. Good combo damage. 7/10
Down, Towards + Y = Double Punch. Roll your thumb from
down to towards and press the Y button to make Gokuu
rush forward with two punches. If you connect with the
first, the second one is sure to hit, but it knocks them
up into the air! It's not very good unless you're ending
a combo with it. 5/10
Towards, Down, Down-Towards + B = Jump Knee Lift. Press
Towards, then roll from down to down-towards and press B
to make Gokuu jump diagonally upward with his knee
extended, dealing several hits. THIS is a combo ender.
If you're close enough, you'll do massive damage,
knocking the enemy up into the air. 8/10
Away, Down, Towards + B = Quadruple Kick. Roll your
thumb from away to down to towards and press the B
button to make Gokuu kick 4 times. Good combo attack. It
hits more than the Double Kick, but isn't as easy to
pull off. If you hit with it, though, then you're
assured good damage. 7/10
Down, Away + B = Abiseh Geri (Spinning kick). Roll from
down to away and press B to make Gokuu leap at his
opponent, swinging his legs. Great move. If your
reflexes are good, you won't need to rely hopping or
dodging into the background around Ki blasts, 'cause
this one does even more damage! 9/10
(While in the air) Towards, Down + B = Slash Down Kick.
Press towards, down, and the B button to make Gokuu dive
diagonally towards the ground with a kick. Not bad, but
it can't lead into combos. It's more used to catch the
enemy off guard. 6/10
Away, Down, Down-Away + B = Teleport Towards. This nifty
little trick makes Gokuu teleport towards his opponent.
If his opponent is close enough, Gokuu will teleport to
the other side of them! When it comes to dodging
attacks, getting out of the way of a Desperation, etc.,
then this is the thing to use! 8/10
Away, Down, Down-Away + Y = Teleport Away. This nifty
little trick makes Gokuu teleport away from his
opponent. Since most attacks travel towards you, though,
this is just moving you back into the line of fire. 4/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger
Ki blast). This larger blast can overtake regular Ki
blasts, but not a super blast. Since it overpowers
regular blasts (including Renzoku Energy Dan attacks),
this is a good, time-saving attack. 8/10
Away, Down, Towards + A = Diagonal Kamehame-ha. Gokuu
throws a quick Kamehame-ha up at a 45 degree angle. If
it hits, it does massive damage. Very nice. 7/10
Down, Away, Towards + A = Chou Kamehame-ha. Gokuu's
speciality attack. This attack has three levels of
damage and size, depending on how long you hold in the A
button. This is a mainstay for a lot of players. 7/10
Away, Down, Towards, Up + Y = Desperation attack (Meteo
Smash). A completely unblockable desperation attack, if
it actually works. Man, does this one hurt. Not only
does he whoop on the enemy, but Gokuu even goes SSJ3,
uppercuts them, and finishes them off with a Genki Dama.
7/10
Overall:
Gokuu's attacks tend to make him more of an defensive
guy. Stick to his combos, and link them together to
really devastate your enemies. If you have to play
defensive, though, don't forget about his Spinning Kick
and Teleports. Besides, that's his style in this game,
defensive.
----V.B: Vegita----
Vegita is the archrival of Gokuu, the main character of
Dragon Ball. He first arrived in the series attempting
to gather the Dragon Balls to wish for eternal life.
Instead, he died by the hands of Freeza, but was later
brought back by the Dragon Balls. He has fought along
side Gokuu and his friends, and occasionally against. He
is friend and foe, and one bad man all around. Through
the story mode, Vegita fights Cell, Gokuu, Buu, and
Majin Buu.
Move list:
Hold L (or R) + Y: Driving Elbow (3-D attack). Vegita
hops into the background and rushes the enemy with an
elbow. As with all the 3-D attacks, it has its uses, and
isn't hard to pull off. 9/10
Down, Towards + B: Sliding Kick (Super Dash 1). When
this is executed, Vegita runs at the enemy and slides on
the ground. Knocks the enemy on their duff. 6/10
Down, Towards + B (x2): Sliding Kick, Rushing Knee
(Super Dash 2). This is the same as the Sliding kick,
but you immediately do the movement again to perform the
rushing knee. After the second blow, it knocks the enemy
down. 7/10
Down, Towards + B (x3): Sliding Kick, Rushing Knee,
Cross Punch, Jump Kick (Super Dash 3). This is the max
this attack will go. Very nice damage is not blocked. I
don't know why it won't let you do just 3 of
them...suppose you wanted to? 9/10
Towards, Down, Down-Towards + B: Needle Block. Vegita
jumps upwards and a little forward with his knee
extended. This will hit several times, juggling your
opponent. If you use it right, it's great. 8/10
Away-Down, Towards-Up + Y: Jumping Bomb. Vegita hops up
and towards the opponent, then performs a quick blasting
punch. Great if you time it over a Ki blast. Due to it's
difficulty to actually pull off, though, it's not as
useful as you'd think. 5/10
Down, Up + Y: Bakuhatsu-Ha (Ground Flare). Vegita raises
his hand and a geyser of energy erupts before him. If
the opponent is standing there, watch out! Very easy to
accomplish, and very easy to devastate with. 8/10
Down, Towards + A: Renzoku Energy Dan. Vegita fires off
3 Ki blasts in rapid secession. Keeps the enemy at bay,
stops another's Ki blasts and returns with even more,
and is generally a great attack! 8/10
Down, Away + Y: Vegita Final Blast Bomb (Energy Field).
Vegita envelops his body in a small energy bubble. Can
be done in the air. Note: it does NOT repel blasts and
attacks. It only works if the enemy is in range. Because
of it's severe lack of range, though, it's not very
good. 4/10
(While in air) Down, Away + A: Vertical blasts. Vegita,
when in air, quickly fires 2 Ki shots down at the
ground. These keep him up in the air a bit longer, and
are good for popping enemies in the head. Keeps you away
from anything you might be headed for. 7/10
Away, Down, Towards + A: Big Bang attack. This is the
standard 45 degree Ki attack, but it's the Big Bang
attack, so it's even cooler. If it connects, it does
massive damage, and knocks the enemy down. 7/10
Down, Away, Towards + A: Final Flash. Vegita's 3-level
Ki attack. Very nice. Smaller than Gokuu's Kamehame-ha,
though. 8/10
Up, Down + Y: Desperation attack (Galactic Gunfire).
Vegita Grabs his opponent, throws them on the ground,
and proceeds to blast the utter crap out of them from
above. Very painful looking. Unfortunately, it's
freakin' impossible to get to work! 5/10
Overall:
Vegita can do it all. He can get in there and whack the
utter crap out of his opponent with chain-hits and combo
attacks. He can also play defensively, throwing Renzoku
Energy Dans to stop any super blasts or rushing attacks,
or hopping Ki blasts to perform a Flash Punch. He's very
manuverable, hanging in the air or what-not. The only
problem with him is his slight lag time on some of his
attacks. He could be caught by a 3-D attack easily if
you play too straight forward.
----V.C: Gotenks----
Gotenks is the warrior created when Goten, Gokuu's
second son, and Trunks, Vegita's son, fuse together.
They were taught how to fuse by Gokuu to combat the
then-evil Buu. Later, with enough training, Gotenks was
able to go SSJ 3, and devised many ingenious attacks,
along with several very stupid ones.
Move list:
Hold L (or R) + Y = Ultra Headbutt (3-D Attack). Gotenks
hops into the background, rushes his opponent, and kicks
them. As with all the 3-D attacks, this one has it's
uses (dodging heat-seeking attacks, Super Ki Blasts,
etc). 8/10
Down-Towards + Y = Head Sliding. Gotenks slides on the
ground, smashing into the enemy with his thick cranium.
A good attack, since it leaves you right in position to
start a combo. 8/10
Down-Towards + Y, Then (after contact) Towards, Down,
Away + Y = Sliding Headbutt, Flying Tackle (Omaenanka
The End!). Gotenks smashes with his head, then tackles
the enemy. Good damage, and a decent combo by itself.
7/10
Away, Down, Towards + Y = Rolling Thunder Uppercut.
Gotenks spins his arm around and around, then jumps up
with an uppercut. If all the hits connect, then the
other guy's in for a lot of pain. If you miss, though,
you're in a really bad spot. 7/10
Down, Towards + Y = Wild Boar Attack. Gotenks sure uses
his head (heads?) a lot. He runs and jumps, landing with
his head. Taken straight from the manga, this attack
knocks 'em flat. Not too good for combo's though. 6/10
(In Air) Towards, Away, Towards + A = Ki blast. Gotenks,
while in the air, can shoot a horizontal Ki blast. A
great way to catch a jumping foe offguard. 8/10
Down, Towards + A = Renzoku Energy Dan. Gotenks fires
off 3 rapid ki blasts. A nice, quick attack to catch the
enemy if they're trying to do a super or desperation.
7/10
Down, Towards, Down, Towards + A = Renzoku Shine! Shine!
Missle (Super Multi Renzoku Energy Dan). Gotenks goes
ballistic, firing off a whopping 11 ki blasts. Even if
they block, it's massive damage. If you miss, though,
you're wide open for a long time. 7/10
Away, Down, Towards + A = Kiko-Ha. Gotenks' 45 degree Ki
blast is, well, your run of the mill blast. It's good in
its own right. 7/10
Down, Away, Towards + A = Super Ghost Kamikaze Attack.
Gotenks' 3 level super blast is actually 3 Kamikaze
ghosts. For every level, he spits out another ghost.
These ghosts are heat seeking, and can juggle the enemy.
These also cancel regular Ki blasts, special Ki blasts,
and weaker supers. 10/10
Towards, Away, Down, Towards + Y = Desperation attack:
Galactic Donuts/Volleyball smash (Gekitotsu Ultra Buu
Buu Volleyball). Gotenks' desperation has him firing 3
of his galactic donuts, which, if they hit, will encase
the enemy in a volleyball. Very nice, since this one is
just like a Ki blast, and will actually beat a larger Ki
blast (Kamehame-ha, Final Flash, etc.) It's also quick,
so you don't leave yourself open for long periods of
time. 10/10
Overall:
Gotenks is good at catching you off guard. He can rush
you with a headbutt, surprise you with a Kamikaze Ghost,
or just throw Ki blasts until you puke. The trick is, go
all offensive with him. His short stature make him hard
to hit, especially when he ducks, so you can dodge
attacks left and right, and come back, fists a' flyin'.
His special attacks aren't that great, just like they
were in the manga (and the show), but a couple of them
are really devastating (Ghosts, Desperation).
----V.D: Son Gohan----
Gohan is the first son of Gokuu and Chi-chi. Because his
father, Gokuu, is a Saiya-Jin, Gohan has lots of
potential to be a great fighter. Because of his mother,
a fussy human, he prefers to study instead of train.
After Gokuu died fighting Cell, Gohan killed Cell and
took over the storyline (however briefly). In the story
mode, Gohan fights Gotenks, Gokuu and Vegitto.
Move list:
Hold L (Or R) + B = Triangle Illusion (3-D Attack).
Gohan appears in the background and flies at the enemy.
As with all the 3-D attacks, this one has its uses in
offensive and defensive play. 8/10
Towards + Y = Rushing Uppercut. Gohan runs at the enemy
with an uppercut. If it connects, it knocks them on
their duff. If it misses, it leaves you open for a
barrage of attacks. 5/10
Hold Away (for 1 second), Towards + B = Knee Slasher.
Gohan slides forward and kicks twice. A rather quick
attack that can catch you offguard. Too bad it is a
charge attack... 6/10
Hold Down (for 1 second), Up + B = Zankuu Kyaku (Kick
Uppercut). Unlike Vegita's and Gokuu's, Gohan's kicking
uppercut only hits once, using his foot, although his
does more damage. His is more vertical than Gokuu's or
Vegita's, though. 7/10
Hold Away (for 1 second), Towards + Y = Bakuretsu Punch
(Punch Rush). Gohan rushes forward, punching. A good
combo attack, if they all hit. If it misses, though,
you're pretty open for an attack or combo. 6/10
(While In the Air) Towards, Down + B = Bukuuh Kyaku
(Diving Kick Flurry). A technique taught to him by
Piccolo, Gohan dives out of the air and kicks furiously
at his opponent. Looks painful, and is painful. 7/10
Down, Towards + A = Renzoku Energy Dan. Gohan quickly
throws 3 Ki blasts. He even does it with one hand. Show
off... 7/10
Away, Down, Towards + A = MasenKou. Gohan's standard 45
degree angle attack is his trademark attack, the
MasenKou. If you catch the guy jumping at you with this
attack, then they'll be in a lot of pain. 7/10
Down, Away, Towards + A = Kamehame-ha. Taking a cue from
his dad, Gohan's 3 level blast is a Kamahame-ha. Nothing
special about it, it's just painful. 7/10
Towards, Down, Away, Towards + B = Desperation attack:
Super Punch Rush (Bakuretsu Rush). Gohan rushes the
enemy, punching over and over, then ending it with an
uppercut. Even if they block the hits, it still does
nice damage. An easy desperation that can be done over
and over with very little wait time, and a good deal of
damage all around. 9/10
Overall:
Gohan needs to be played like Blanka from Street Fighter
2. Whenever you pull off a move, you should be charging
either away or down so you can follow it up with another
attack. Generally, you should play defensively with him,
because that's his big strong poing. Wait for them to
screw up, and you can take them down with flair.
----V.E: Vegitto----
Vegitto was the fighter created with Gokuu and Vegita
used the Potara earrings. Vegitto was easily the
strongest person in DBZ, beating up Super Buu even after
he absorbed Piccolo, Gohan, and Gotenks. After Buu
absorbed Vegitto, though, Gokuu and Vegita somehow
de-fused. Vegita then crushed his earring, not wanting
to ever fuse with Gokuu again, thus ending the
possibilities of seeing Vegitto.
Move list:
Hold L (or R) + B = Shooting Kick (3-D Attack). As with
all the 3-D attacks, they have their uses in dodging and
attacking. 8/10
Towards, Down, Away + B = Vegitto Combination (Kick
Combo). Vegitto grabs them and hits them repeatedly,
ending the combo with a Guile-type Flash kick. If this
connects, then they're in for a lot of pain. 8/10
Down, Towards + Y = Dash Elbow. Vegitto rushes forward
with an extended elbow. Quick and easy to pull off. A
great combo breaker/starter. 8/10
(While in the Air) Towards, Down + B = Double Slashdown
Kick. Vegitto kicks diagonally down, then flies back up
and kicks again. Great for catching them off guard! This
is even better than Piccolo's, Gohan's, and Gokuu's
diving kicks because he hits twice, even if blocked. If
they forget about the second kick, then they'll get
clobbered. 9/10
Down, Away + A = Kakusan Energy Dan (Ki Blast Volley).
Vegitto throws 3 Ki blasts at once, in an
almost-vertical line. Hard to block. A regular Ki blast
won't neutralize this attack. 8/10
Away-Down, Towards-Up + B = Kicking Uppercut. Vegitto
jumps upwards, kicking. a good combo ender. If you
connect with it, then you're going to inflict some pain
with it. 6/10
Away, Down, Towards + A = Big Bang Attack. Vegitto
throws a Big Bang Attack at a 45 degree angle upwards,
stopping any jumping enemies with a very painful attack.
If you're lucky enough to pull this off before getting
hit, then the other guy's going to feel the ground
really quick. 7/10
Down, Away, Towards + A = Final Kamehame-ha. Vegitto's 3
level Ki blast is a combination of Vegita's Final Flash
and Gokuu's Kamehame-ha. These attacks are always good.
8/10
Down, Away, Down, Towards + Y = Desperation Attack:
Super Juggling. Vegitto smacks them around, then just
won't let them hit the ground! Very painful looking.
Unfortunately, if you miss with it, then Vegitto just
stands there, glowing, then he bends over and takes a
quick breather. 5/10
Overall:
Vegitto is a super strong fighter, and he acts like it.
When throwing a Ki blast, he just raises his hand and
shoots it instead of actually throwing it. Because he's
such an offensive (no pun intended) guy, that's how you
need to fight: offensive. Jump in with a kick or punch
and pull a Kick combo, or stop their attacks with a
kicking uppercut or Ki Volley.
----V.F: Piccolo----
Piccolo is Gokuu's oldest rival (unless you count
Kuririn or Yamcha). His father was Piccolo Daimou, the
evil incarnate that was released from Kami. Kami had to
get rid of all the evil in his body to become God, and
Piccolo was that evil. When Gokuu killed Piccolo Daimou,
Piccolo vowed his revenge, and spit out an egg with this
Piccolo in it.
This Piccolo has fought alongside and against Gokuu, but
has played an even more important role in Gohan's life.
As Gohan's fighting trainer, he instilled a fighting
sense into Gohan. He even began to care for the little
tyke. After a while, Piccolo gave up on the whole
rivalry. Being a Namekian, Piccolo has the ability to
regenerate lost limbs, extend body parts great
distances, and use magical powers.
Move list:
Hold L (or R) + B = Sonic Kick (3-D attack). As with all
the 3-D attacks, they have their uses in dodging and
attacking. 8/10
Towards, Down, Down-Towards + Y = High Mystic Attack.
Piccolo extends his arm a great length. A nice, quick
smack in the face. Can catch the unprepared off guard.
7/10
Towards, Down, Down-Towards + B = Low Mystic Attack.
Piccolo ducks and extends his arm a great length. A
nice, quick smack to the knee. Most people expect a high
attack, so this one is good. 8/10
Away, Down, Towards + Y = Physical Counter/Mystic Blow.
If an enemy tries to use a physical attack on you,
Piccolo retaliates with a painful attack. If you have
the reflexes, then Piccolo's the man. 9/10
(While in the air) Towards, Down + B = Bukuuh Kyaku
(Diving Kick Flurry). While in the air, Piccolo dives
downward and kicks like a mad man...er, mad Namekian. If
it connects, it really looks painful! And it is! 6/10
Away, Down + A = Shocking Stunner. Piccolo uses his
amazing mental powers to freeze the enemy in his tracks,
rendering them stunned for a brief moment. Too hard to
hit them with it, though. 5/10
Towards, Down, Down-Towards + A = Yuudoh Energy Dan
(Seeking Ki blast). Piccolo launches a small orb that
seeks out the enemy and smacks them. Good for enemies
that like to hop around a lot. Does a fair amount of
damage, too. 8/10
Away, Down, Towards + A = Gekiretsudokan. Piccolo's
massive 1-arm shot is his 45 degree blast. This attack
is considered by some to be his most powerful attack,
while the next attack is what the rest of use think his
is.
Down, Away, Towards + A = Mankaksopoppo. Piccolo's
"Screw Beam" attack. This attack differs from most of
the Super Shots because it doesn't explode once hitting
the enemy, it drills through them, hitting several
times. Even if they block it, it'll still travel through
them, hitting several times for blocked damage. 9/10
Towards, Away, Down, Up + Y = Desperation Attack: Aerial
Assault (Chou Bakuretsu Ken). Piccolo uppercuts them,
beats them around, then launches 5 blasts that explode
on the enemy. It must hurt being you. 8/10
Overall:
Piccolo is a surprisingly good character. His
Mankaksopoppo hits more than once, and leaves them
reeling. He can hit you at a distance, he can counter
attacks, he can freeze you and attack you, and he can do
several other things that just make you cry out in pain.
Mix it up between offensive and defensive with him.
Throw them off, then throw them even further.
----V.G: Mr. Buu----
Mister Buu (a.k.a. Buu, Fat Buu, Mr. Satan's friend,
Yogi Bear and Buu Buu, etc.) is a creation of the late
Bibi-Di. He created him to destroy the world, which he
nearly did.
In a large battle a long time ago, Buu managed to absorb
2 of the ancient Kai-oh-Shins, including the God of all
Gods of all Gods of all Gods (I think that's the right
amount). By complete luck, the Dai Kai-oh-Shin (the God
of Gods etc.), after being absorbed, caused Buu to be
more tame and easily controlled. Buu was then contained
and sent far, far away, never to be found again...
Buu was found and resurrected by Babi-Di, Bibi-di's son,
to destroy the world. Buu eventually killed Babi-di
because he doesn't like taking orders. Buu loves candy
and playing, and kills only because he thinks it's fun.
Too bad his best friend is Mr. Satan (whether Mr. Satan
realizes it or not). In the story mode, you fight as Mr.
Buu against Kid Buu.
Move list:
Hold L (or R) + B = Flying Bomber (3-D attack). As with
all the 3-D attacks, they have their uses in dodging and
attacking. Attacks by hopping into the background and
rushing the enemy with his overly-large marshmallow
behind. 8/10
Charge Away (1 sec.), Towards + Y = Planet Attack. Buu
slides forward in his stomach, then, after headbutting,
rolls to safety. A little slow to use, and a little slow
one the recovery. 6/10
Charge Away (for 1 second), Towards + Y, Away, Down,
Towards + Y (during headbutt) = Rolling Headbutt,
tackle. Buu slams them with his head, then tackles them.
A little hard to get the timing right, though. 5/10
Charge Down (for 1 second), Up + Y = Powersault. Buu
smacks the with both hands. Nice way to pop your
ears...or your jaw, your neck. A good start for a juggle
combo. 6/10
Charge Away (for 1 second), Towards + B = Tornado Hip.
Buu spins into the enemy, pirouetting all the while.
Hits several times, and just looks funny. Even if they
block, they take some damage. 8/10
Charge Down ( for 1 second), Up + B = Oyatsu Kosen
(Shock Attack/Candy Munch). Buu shocks the enemy, turns
them into candy, eats them, then spits them back out.
Funny to watch, and really painful if it connects. It
can be blocked, but if you pull it off, they're in for a
lot of pain. 8/10
Down, Away + A = Kakusan Energy Dan (3-Way Ki blast).
Buu creates a Ki blast, then bounces it off his gut in 3
directions. If you're close enough, all three hitting do
a nice amount of damage. Good at stopping enemies from
any angle in the sky areas. 8/10
Away, Down, Towards + A = Buu Bomb. Instead of a 45
degree angle Ki blast, Buu, using a technique used on
him by Vegita, charges up and releases a bunch of energy
in a big ball all around him. Once Buu does it, no
regular Ki blasts can penetrate it, and neither can the
enemy. If the enemy is close when Buu does this, they
get hit several times. 8/10
Down, Away, Towards + A = Mightiness Bomber. Buu makes a
ball and throws it. Not very spectacular, but then
again, neither is Buu. It does, though, act as a shield
for any incoming attacks or enemies. 7/10
Down, Towards + Y + B = Desperation Move: Buu Breath.
Buu shocks the enemy, then jumps up and causes
everything to explode! Man, that's gotta hurt. Easy to
do, easy to hit with, and deals out the pain nicely.
9/10
Overall:
Buu, like Gohan, needs to be played like Blanka from
Street Fighter 2. Charge a move up, use it, and
immediately begin charging again. Defense is the key for
Buu, because he's really not that great at offense. His
attacks, while funny, aren't really that effective,
except for his desperation, his explosion, and his candy
munch. These just mean that as a Buu player, you'll have
to be very careful with which moves you use and when.
----V.H: Majin Buu----
Kid Buu (aka Little Buu, Final Buu, Majin Buu, etc.) is
what was formed when Gokuu and Vegita ripped out
everyone he had absorbed, including the original Buu
(technically, Dai Kai-oh-Shin). With this Buu removed,
Kid Buu got stronger and stronger, having nothing
holding him back. In the story mode, you must fight
against him with Gokuu, Vegita, and Fat Buu.
Move list:
Hold L (or R) + Y = Matamol Buu Attack (3-D attack). Buu
turns into a glob of goo and bounces into the
background, then flies into the enemy. Funny to watch,
and as effective as everyone else's 3-D attacks. 8/10
Towards + Y = Sliding Punch. Buu slides forward with an
extended punch. Quite good at catching them off guard
because it extends a little further than you'd think.
7/10
(While in the air)Towards, Away, Down + Y = Buu Floater.
In the air, Buu can flatten himself and float endlessly,
until you press a button. A nice way to get out of the
way of an attack. Talk about manuverability! 8/10 (Would
be a 10/10, but it is useless in the flying areas.)
(While in the air)Towards, Down + Y = Horizontal Ki
blasts. Buu, in mid-air, can spit 3 Ki blasts straight
ahead. That'll teach 'em to mess with him in the air!
This attack also keeps him slightly suspended, so he can
use it dodge attacks below. 8/10
(While in the air)Towards, Down + B = Diagonal Ki
Blasts. Buu, in mid-air, can spit 3 Ki blasts downwards
at an angle. That'll teach 'em to stand in one spot too
long! This attack will also suspend him in the air, but
since it is also attacking, he not only dodges the
attack but retaliates as well. 9/10
Down, Towards + Y = Whip Attack. Buu whips his head
around, flicking his tassle out. Catches 'em off guard
nicely. 7/10
Away, Down, Towards + Y = Rolling Tackle (Buu's Tron
Attack). Ok, that's probably not what it's really
called, but he flies across the screen, looking like one
of those disks from Tron. A little harder to pull off (I
always seem to do the tassle whip instead), and it's not
that effective. 3/10
Down, Away + Y = Close Earth Shot. Buu sticks his leg
into the ground and kicks straight out of the ground a
short distance away. At that distance, though, shouldn't
you be doing something like the tassle whip instead?
5/10
Down, Away + B = Medium Earth Soot. Buu sticks his leg
into the ground and kicks straight out of the ground
some distance away. A good distance to work with. 7/10
Down, Away + A = Far Earth Shot. Buu sticks his leg into
the ground and kicks straight out of the ground a good
distance away. If you can get the distance just right,
then they hate you. 8/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger
Ki blast). Buu throws a larger Ki blast, just like
Gokuu's and Cell's. This'll cancel regular Ki blasts.
7/10
Away, Down, Towards + A = Buu Burn. Buu's 45 degree
attack is a 1-handed Ki blast. Not much to say here...
7/10
Down, Away, Towards + A = Power Ball. Buu's 3-level Ki
blast is a large ball he creates above his head, then
throws. Not very fast, but if an enemy is jumping at
you, they'll smack into the ball above his head. 8/10
Away, Towards, Down, Up + Y = Desperation Move:
Explosive Putty Arm. Buu picks them up, swings his arm
around and around, and slams it into them so hard that
his arm actually comes off. Funny to watch...his arm
crawls back and reattaches itself. Has a good range of
contact to work, too. 8/10
Overall:
Kid Buu is the undisputed master of the air. He can fly
for long periods of time, drop you as you're jumping, or
drop you when you're on the ground. He can pop up when
you're on the ground, he can get in close and pound on
you, and he can look really wierd while doing all of
that. He's a fun guy to play as, but not as fun to watch
as Gotenks and Mister Buu. Because of his extremely
short stature, he can duck under just about everything,
making him all the more frustrating to fight against.
His range attacks can keep them at bay while he charges
up, and then he can wallop them with a kick from the
ground, an aerial assault, or a stretching attack.
----V.I: Freeza----
Freeza was the scourge of the universe. He was a super
strong force that used polite talk to get what he
wanted. If that didn't work, then he'd utterly destroy
whatever was stopping him. Freeza was killed once on
Namek by Gokuu when Gokuu first went Super Saiya-Jin,
and again when Trunks came to Earth from the future to
give Gokuu the heart medication. Freeza has 4 different
forms he goes through to reach his maximum power, as
seen by his intro sequence.
Move list:
Hold L (or R) + B = Double Leg Kick (3-D attack).
Freeza's 3-D attack. He rushes them with is foot
extended from the background. As useful as all the other
3-D attacks. 8/10
Towards, Down, Down-Towards + A = KienZan. Freeza
creates a KienZan, Kuririn's trademark attack, and
throws it. This is a heat-seeking attack, so it's very
nice against those pesky opponents that like to jump a
lot. 7/10
(While in the air) Down, Away + B = Black Hole Death
Ball/Evil Energy. Freeza, while in the air, can create a
mini black hole that does some nice damage if it
connects. It is thrown downward at a 45 degree angle. If
it hits the ground, the electric sparks can also do
damage. Because it keeps Freeza up in the air a tad
longer, it's also good for dodging attacks. 8/10
Down, Towards + Y = Freeza Cutter. Freeza uses his
mighty claws to slash at the enemy. Very painful. 8/10
Towards, Down, Away + Y = Explosive Grab. Freeza grabs
them, lifts them up, and throws them with an explosion.
Geez, that's gotta hurt! 7/10
(While in the air) Towards, Down + B = Jasenkoh (Double
Diving Kick). Freeza, just like Vegitto, has a diving
kick that, if the first one misses (or hits, for that
matter), is immediately followed by a second diving
kick. 9/10
Towards, Down, Down-Towards + Y = Kishin-Ha (Flare
Punch). Freeza punches and a good-sized energy flare
flies from his hand. It's range is just slightly longer
than people assume, so they frequently get hit by it.
7/10
Away, Down + A = Wave Shock. Freeza shoots a small lazer
onto the ground, which then travels along at a high
speed. Great for catching them off guard. Even better in
the sky areas because of its speed and power. 8/10
Away, Down, Towards + A = Deathball. Freeza's 45 degree
blast. Well, it certainly has a cool name... 7/10
Down, Away, Towards + A = Jubaku-Ha (Super Freeza Ki
blast). Freeza has only 1 level to his super Ki blast,
and it takes forever. If it hits, though, they're in for
a LOT of pain. Plus, it's unblockable, and will take out
any other super blast (it will negate a level 3 super
blast, though). 8/10
Down, Away + Y + B = Desperation move: Super Flaming
Freeza Heatbutt. Freeza glows red and flies straight
ahead into the enemy. It's only 1 hit, and it's really
quick to do over and over again, so it's a great attack.
10/10
Overall:
Freeza is a lot like Piccolo. He's a jack of all trades;
he can fight well in the air, on the ground, up close,
far away, in the flying areas, whatever. He's not as
good at up close fighting as Piccolo, but he's got him
beat on distance abilities. Too bad his Super Ki blast
takes too long, but for the damage it does, it's still a
good attack.
----V.J: Cell----
A long time ago, in Dragon Ball, Gokuu destroyed the
evil organization known as 'Red Ribbon.' One person who
worked there, Dr. Gero, decided to get his revenge on
Gokuu. He took DNA samples from Gokuu, Piccolo, Vegita,
Freeza, and King Cold, and then used them to create the
perfect warrior: Cell. Cell, once he absorbed Androids
17 and 18, became his 'Perfect Form', which is what he
is in this game. In the story mode, Cell fights Gokuu
and Vegita.
Move list:
Hold L (or R) + Y = Giga Shoulder (3-D attack). Cell
rushes the enemy with his shoulder. This has the same
effectiveness as all the other 3-D attacks. 8/10
Away, Down, Towards + Y = Diagonal Ki Burst. Cell raises
his hand, and flames shoot out. Good for keepin' those
pesky jumpin' baddies away. 8/10
Towards, Down, Away + B = Energy Burst. Cell raises his
arms and shoots Ki out in every direction. Good for
stupid people jumping in. 8/10
Towards, Down, Away + Y = Psychic Lift. Cell lifts them
up from anywhere on the screen (except in the air) and
causes them to fly off with an explosion. 7/10
Towards, Away, Towards + B = Cell Junior Attack. Cell
creates a Cell Junior, who hops across the ground. If
you touch 'em, he'll explode. Funny to see, funny to do,
funny until someone gets hurt. 7/10
(While in the air) Towards, Down + Y = Negative Arrow.
Cell, in the air, can shoot a Ki blast downwards. It's
really fast, too. 8/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger
Ki blast). Cell, like Kid Buu and Gokuu, can shoot a
larger Ki blast. Good for taking out a regular shot.
7/10
Down, Towards + Y = Cell Combination. Much like Gohan's
Cell rushes forward, punching. A good combo by itself,
even if they don't all hit. 7/10
Away, Down, Towards + A = Kamehame-ha. Cell's 45 degree
ki attack. Not much to write home about here... 7/10
Down, Away, Towards + A = Chou Kamehame-ha. Cell uses
Gokuu's favorite attack as his 3-level charge attack.
7/10
Towards, Down, Away, Down, Towards + Y = Desperation
Attack # 1: Chou Bakuhatsu-Ha. Cell powers up to his
massively powerful form (the one Trunks said was too
powerful for Cell to control), and punches the ground,
causing 3 explosions to rise from it. Very painful, even
if blocked. A little too easy to miss with, though. 6/10
Towards, Away, Towards, Away, Towards + Y = Desperation
Attack # 2: Bakuretsu Rush. Cell powers up to his
massively power form again, and punches like a madman
(much like Gohan's desperation). Very painful, even if
blocked. Now THIS is a desperation! 9/10
Overall:
Cell is like Gohan in his attacks, but his are easier to
pull off. He has 2 desperations, both of which REALLY
hurt. His special moves aren't that special, but they
are effective. His large size, though, makes it hard to
deal with some of the characters in the game (Gotenks,
Vegita, Kid Buu, Freeza). He's really strong, though.
Character Rankings
Yeah, I'm going to be really biased about the characters
now, and tell you my picks for best and worst at certain
things. I'm not going to to an overall pick, though,
because if you're playing against another player, you
can be the greatest fighter in the world.
----VI.A: Most Damage----
This is where I tell you who has the moves that deal out
the most damage, and who can pull off the most
devestating attacks.
1: Cell. The fact alone that he has 2 desperations
should tell you something, but since he also has Cell
Junior and the Psychic lift, he's just number 1 through
and through.
2: Freeza. His Super Ki blast utterly destroys whatever
it hits, and his desperation does massive damage, not to
mention his Black Hole attack.
3: Mr. Buu. He can turn you into candy and eat you, or
smack you with his rubbery behind, or just make a really
big Ki blast, or even explode on you. Very painful.
4: Vegitto. His kick flurry, his tri-ki blast, and his
desperation make you want to scream.
5: Piccolo. The Mankaksopoppo, because it hits twice,
does even more damage, even if it's blocked. That and
his physical counter, his mystic attacks, and diving
kick flurry make him quite a painful guy.
6: Gotenks. A lot of his attacks are used to hit more
than once, but they still do a heck of a lot to you.
That and his Kamikaze Ghosts do quite a bit of damage by
themselves. And if all 3 connect...
7: Majin Buu. His attacks are used more to catch you off
guard, not to do massive damage.
8: Gohan. He's used more for combo attacks, but he has a
couple of nice, damaging attacks.
9: Vegita. He has, like, a couple of attacks that'll do
a good amount of damage, but the majority of his attacks
are thrown in volleys, and don't count as a lot of
damage unless all the attacks hit.
10: He knows how to get out of the way, but all of his
attacks (except his desperation and super ki blasts) are
combos! Well, what're ya gonna do? He's the star...
----VI.B: Most Manuverable----
This is where I tell you which characters can get out of
the way the fastest, who can dodge the best, and who
just rules when it comes to bounding around.
1: Majin Buu. He can hang in the air endlessly, can duck
under just about anything, and is just a pain to hit.
2: Gotenks. He can hang around in the air, rush forward
under things, and duck under everything Majin Buu can.
3: Vegita. He can hang around in the air with a
multitude of attacks, or he can slide kick under
attacks, or he can duck and dodge just about everything
(he's short).
4: Gokuu. He can dive out of the air to attack or dodge
attacks, and his teleports make it easy to get out of
the way of several attacks.
5: Freeza. He can stop several attacks with his
multitude of Ki blasts, or get out of the way and stay
up in the air by throwing a Ki blast. He's also short
enough to duck under stuff.
6: Gohan. He has a diving attack, which'll get him out
of the air, and he as the knee uppercut, which'll get
him back into the air.
7: Piccolo. He's just like Gohan, except he doesn't have
a knee uppercut.
8: Vegitto. His tri-Ki blast stops just about every
special ki blast (save the supers), and he can always
jump out of the way, kick out of the way, or whatnot.
9: Mr. Buu. Buu isn't good at dodging anything, but he
does have the butt-drop.
10: Cell. Let's face it, he's a powerhouse. He doesn't
have to move far, because if you get in range, he'll
pound on you.
----VI.C: Best Looking Desperation----
Ok, so this one is really biased, but I just wanted to
put it.
10: Gohan/Cell (tie). The both rush forward, punching.
Well, whoopty doo!
9: Freeza. He flames on, and bashes them. Not too
spectacular looking, but for the damage it does...
8: Mr. Buu. He acts like he's going to eat them, but
then makes the background explode. You'd think it would
look neat, but it really doesn't.
7: Vegita. It's disappointing to me, but it just doesn't
look that good. He pounds the crap out of them with
Renzoku Energy Dan, but it still doesn't look that
impressive.
6: Cell. He punches the ground, causing 3 energy geysers
to erupt. This looks kinda impressive, but not that
much.
5: Gotenks. He shoots them with the Galactic Donuts,
then smashes the volleyball around the screen while
laughing and making two "Peace" signs. That's Gotenks
for ya!
4: Piccolo. He uppercuts them, beats them up while
they're still in the air, then launches 5 blasts that
hit them all at the same time. Nice!
3: Vegitto. He (they?) smacks them around, never letting
them touch the ground. I hate when that happens...
2: Majin Buu. Buu grabs them, holds them up, and spins
his arm around until it starts to catch fire. Then he
slams them, so hard that his arm comes off!
1: Gokuu. He smacks them around, then goes SSJ 3,
uppercuts them, and drops out of SSJ entirely while he
makes a Genki Dama. Gee, I wonder what he's going to do
with it.
|