Unlockable: Secret Ending
To get a secret ending movie,
beat the game with 99
Dalmatians, all Keyholes locked
including the Hundred Aker Wood,
and the Hades Cup completed.
Unlockable: Secret Bosses
The game includes a few secret
battles that may be worth the
trouble, especially a couple of
new ones that have been added to
the American version. All of
these are insanely hard, though,
and for experts only.
- Sephiroth: The Platinum
Match at the Coliseum
becomes available after
locking the Hollow Bastion
Keyhole.
- Ice Titan: The Gold
Match at the Coliseum shows
up after beating the Hades
Cup.
- Phantom: Visit the Clock
Tower in Neverland after
locking the Hollow Bastion
Keyhole.
- Kurt Zisa: Talk to the
Carpet in Aladdin's House
after locking the Hollow
Bastion Keyhole.
Unlockable: Mini-Games
After completing the second
Traverse Town quest, an old book
appears in Merlin's House.
Specifically, it's a copy of
Winnie-the-Pooh, although it's
missing a few pages. To restore
the different locations to
Pooh's world, and in the process
unlock a wide selection of
mini-games and hidden items,
find the following Torn Pages:
- Traverse Town: Rescue 51
Dalmatians.
- Agrabah: Dark Chamber in
the Cave of Wonders.
- Monstro: Chamber 6.
- Halloweentown: The
bookcase in the Doctor's
Lab.
- Atlantica: Ariel's
Grotto.
Note that you can find the
pages in any order -- the
sections of the Wood are
unlocked in the same order
regardless of which pages you
bring back when.
Unlockable: Trinity Points
Trinity Points are special spots
where the three main party
members -- Sora, Donald, and
Goofy -- can make strange things
happen. There are five main
types: Blue, Red, Green, Yellow,
and White, acquired in that
order. As with Dalmatians,
Trinity Points gradually become
accessible as the game goes on.
Revisit old areas with these new
abilities to pick up hidden
items.
Blue: Trinity Jump -- the
party hops up somewhere, or
calls down an item. Earned after
clearing Traverse Town the first
time.
Red: Trinity Smash -- the party
breaks through a barrier. Earned
after clearing the first ring of
four worlds.
Green: Trinity Ladder -- the
party climbs up to a high place.
Earned after clearing Agrabah.
Yellow: Trinity Push -- the
party shoves something out of
the way. Earned after defeating
Hercules in the Colosseum
tournament.
White: Trinity Touch -- the
party touches weapons, and
something appears. Earned after
the first battle with Riku in
the Hollow Bastion.
Traverse Town
Blue: First District, by the
cafe; First District, by the
world exit; Third District, up
in the corner behind the
fountain; Merlin's House, by the
save point.
Red: First District, alleyway;
Second District, by the grate to
the Secret Waterway; Second
District, atop the Gizmo Shop.
Green: Cid's Accessory Shop.
Yellow: Behind Merlin's House.
White: In the Secret Waterway,
by Leon.
Wonderland
Blue: Lotus Forest, in the grove
near the entrance; Lotus Forest,
farther toward the back.
Green: Rabbit Hole, near the
save point; Bizarre Room, in the
empty fireplace.
White: Lotus Forest, on the
other side of the picture in the
Bizarre Room.
Olympus Coliseum
Blue: By the gates, on the left
side; By the gates, on the right
side.
Green: In front of the Coliseum
gates.
Yellow: In the lobby, by the
stone block.
White: In front of the Coliseum
gates.
Deep Jungle
Blue: In Jane's Camp; On a high
platform in Climbing Trees.
Green: In a hidden spot in the
Treehouse -- hunt around
carefully.
White: In the Waterfall Cavern,
in front of the Keyhole.
Agrabah
Blue: Bazaar, atop a platform;
Cave of Wonders, in the Silent
Chamber.
Red: Cave of Wonders, in the
Treasure Room.
Green: Storage Room, off the
Plaza.
Yellow: Cave of Wonders, in the
Hall.
White: Cave of Wonders, in the
main entrance.
Monstro
Blue: Mouth, atop a platform;
Throat, on one of the spiral
platforms; Chamber 5.
Green: Mouth, on the roof of
Geppetto's shelter.
White: Chamber 6.
Halloweentown
Red: In the entrance to Oogie's
Manor, only available before
defeating Oogie.
White: Moonlight Hill.
Atlantica
White: Triton's Palace, in the
center beneath the purple shell.
Neverland
Green: Ship's Cabin, at the
entrance to Hook's cabin.
Yellow: Ship's Hold, on a
platform halfway up to the top.
White: Up on the deck of the
ship.
Hollow Bastion
Blue: Great Crest, after the
large platform battle; hidden in
the Dungeon.
Green: On the second floor of
the Library.
Red: Entrance Hall, second
level, in front of the statue.
White: Halfway to the top of the
Rising Falls.
Submitted by
IGN Guides
Unlockable: Postcards /Rewards
There are 10 Postcards in
Traverse Town. Collect them all
and toss them in the mailbox in
District 1 to earn items. Here's
where they are:
1. Climb to the roof of the
Accessory Shop.
2. Hit the fan in the Item Shop.
3. Blue Trinity near the Item
Shop in District 1.
4. Crack open the blue safe in
District 1 after finishing the
area the first time.
5. Jump up to the awning of the
shoe store in District 2.
6. After locking the Traverse
Town Keyhole, look at the paper
on the wall in the Item
Workshop.
7/8. Cast Thunder on the wires
in District 3, then step on the
three buttons in the Gizmo Shop
to set it in motion. Examine the
clock on the wall to get two
cards.
9. Also after locking the
Keyhole, climb to the top of the
Gizmo Shop, follow the path from
roof to roof, and take the
secret entrance to District 3.
There's a postcard in the corner
there.
10. After clearing Monstro,
Geppetto sets up shop in
District 1. Go look in a pot on
his shelf for the last card.
The rewards from card to card
go like this:
1. Cottage
2. Mythril Shard
3. Mega-Potion
4. Mega-Ether
5. Mythril
6. Elixir
7. Megalixir
8. Orichalcum
9. Defense Up
10. Power Up
Submitted by
IGN Guides
Hint: New Weapons
Sora, Donald, and Goofy acquire
new weapons as they go through
the game -- Keychains for Sora,
Shields for Goofy, and Rods for
Donald. Some are acquired as a
matter of course, while others
are rare and require a little
wandering out of the way. Also,
periodically go back to the Item
Shop in Traverse Town to see the
nephews' new stock. Here's where
to find what:
Sora -- Keychains
Kingdom Key: Default.
Jungle King: Clear Deep
Jungle.
Three Wishes: Clear Agrabah.
Crabclaw: Clear Atlantica.
Pumpkinhead: Clear
Halloweentown.
Fairy Harp: Clear Neverland.
Wishing Star: Go back to
Traverse Town after clearing
Monstro and see Geppetto at his
shop in District 1.
Spellbinder: See Merlin
after acquiring Fire, Thunder,
and Blizzard.
Metal Chocobo: Beat Cloud in
the Hercules Cup.
Olympia: Beat Phil, Pegasus,
and Hercules Cups.
Divine Rose: Seal Hollow
Bastion and see Belle in the
Library.
Oathkeeper: Talk to Kairi in
the Secret Waterway after the
first trip to Hollow Bastion.
Oblivion: In the Grand Hall
in Hollow Bastion, during the
second trip.
Lionheart: Beat Leon and
Cloud in the Hades Cups.
Lady Luck: It is located in
Wonderland. Enter the Lotus
Forest and and head through the
door above the entrance to the
tea party garden. In the Bizarre
room, defeat the enmies and go
inside the painting. Use the
white trinity and open the
chest. (This tip is submitted
by finalfan.)
Ultima Weapon: Synthesize at
the Item Shop.
Goofy -- Shields
Knight's Shield: Default.
Stout Shield: For sale at
the Item Shop in Traverse Town.
Smasher: For sale at the
Item Shop in Traverse Town.
Mythril Shield: For sale at
the Item Shop in Traverse Town.
Gigas Fist: For sale at the
Item Shop in Traverse Town.
Golem Shield: For sale at
the Item Shop in Traverse Town.
Onyx Shield: For sale at the
Item Shop in Traverse Town.
Adamant Shield: For sale at
the Item Shop in Traverse Town.
Herc's Shield: Beat the
Hercules Cup.
Genji Shield: Beat Yuffie in
the Hades Cup.
Defender: A rare item
dropped by Defenders in Hollow
Bastion.
Dream Shield: This can be
found after obtaining all seven
spell arts items from white
mushrooms and then talking to
Merlin. (This tip is
submitted by finalfan.)
Save the King: Beat the
Hades Cup time attack.
Donald -- Rods
Mage's Staff: Default
Morning Star: For sale at
the Item Shop in Traverse Town.
Warhammer: For sale at the
Item Shop in Traverse Town.
Shooting Star: For sale at
the Item Shop in Traverse Town.
Magus Staff: For sale at the
Item Shop in Traverse Town.
Silver Mallet: For sale at
the Item Shop in Traverse Town.
Grand Mallet: For sale at
the Item Shop in Traverse Town.
Wisdom Staff: For sale at
the Item Shop in Traverse Town.
Lord Fortune: Get every
summon and visit the Fairy
Godmother.
Violetta: White Trinity in
Olympus Coliseum.
Wizard's Relic: A rare item
dropped by Wizards in Hollow
Bastion.
Dream Rod: Acquire every
spell and visit Merlin.
Save the Queen: Beat the
Hades Cup solo.
Hint: Getting Sora's Ultima
Weapon
Sora's Ultima Weapon is received
when you synthesize it at the
synthesis shop. You must
synthesize every item at least
once to get the Ultima Weapon.
It requires 5 Power Gems, 5
Lucid gems, 5 Thunder Gems, 3
Gales, and 3 Mystery Goo. Here
are where they are found:
POWER GEMS: Dropped by almost
every enemy on the Neverland
Ship Deck.
LUCID GEMS: Dropped by Wight
Night and Gargoyle at
Halloweentown.
THUNDER GEMS: Dropped by
Screwdrivers and Aquatanks at
Atlantica.
GALES: Dropped by every enemy in
the room before Final Rest at
End of the World.
MYSTERY GOO: Dropped mainly by
Black Fungus at: Agrabah,
Bazaar; Halloweentown, Moonlight
Hill; Hollow Bation, Cell; End
of the World, Linked worlds. To
get a mystery goo easily, defeat
them with Trinity Limit.
Hint: Kill Behemoth
If you chose the sword at the
start of the game this'll be
easy. But in case you didn't, or
gave up the sword during the
adventure, here's how you beat
the Behemoth the second time you
visit Hollow Bastion:
Jump on its back and wait till
it raises its head; his horn
will be vulnerable only them.
Don't use magic because the
Behemoth is resistant against
magic. Make sure you don't fall
of its back or you'll get
attacked.
Submitted by
Mathew
Hint: Defeat The Phantom
NOTE: To find this "extra"
boss return to the Neverland
ClockTower after locking Hallow
Bastion.
Before entering the battle be
sure to have plenty of Magic and
lots of ethers or mid-ethers and
have Donald in your party.
Having the upgraded Stopra Spell
also helps. When the battle
begins, Phantom will cast "Doom"
spells on your party. This spell
counts down and when time is up,
the victim of the spell "dies".
To stop the countdown, target
the clock in the background and
cast stop on it. Now turn your
attention to the Phantom.
The Phantom only takes damage
according to the color of its
heart. If the heart is red use
fire attacks, yellow use
thunder, blue use ice, green use
aero, purple use gravity, and if
its white use a physical attack.
Now keep an eye on the clock, if
it starts ticking again, just
use the stop spell on it again.
For beating Phantom you recieve
the upgraded Stopga spell and
The Phantoms file in your
journal.
Submitted by
Roger M.
Hint: Spells for White Mushrooms
Shivering: Cast Fire
Fanning themselves: Cast
Blizzard
Light over their head: Cast
Thunder
Floating in the air: Cast
Gravity
Spinning around: Cast Aero
Laying on the ground: Cast Cure
Completely motionless: Cast Stop
Hint: Coliseum Tournaments
After clearing the Olympus
Coliseum area, Sora and company
can periodically go back to test
their skills in the games and
earn fabulous prizes. Keep an
eye out for announcements from
Chip and Dale after completing
major areas -- they'll pipe up
and mention when a new
tournament has ensued.
When first entering a
tournament, the whole party
goes. After beating it the first
time as a team, Sora can then
enter solo, in either an
ordinary progression or a
high-speed time attack battle.
All three of these methods net
different prizes, so try all of
them to rack up the most goods.
Here's the complete listing
of tournaments and competitors
(and since we're using the
proper names for the monsters
here, refer to the Monsters
section to figure out what's
what -- for example, a
"Powerwild" is one of the Monkey
Heartless from Deep Jungle).
Phil Cup
This is the first tournament,
which begins after Sora locks
the Traverse Town Keyhole.
1. 4 Powerwilds, 3 Soldiers
2. 1 Powerwild, 2 Green
Requiems, 2 Red Nocturnes, 5
Yellow Operas
3. 1 Hammerlegs, 4 Powerwilds
4. 5 Red Nocturnes, 5 Yellow
Operas
5. 1 Large Body, 5 Powerwilds
6. 1 Gauntlets, 3 Blue
Rhapsodies, 4 Shadows
7. 2 Large Bodies, 6 Green
Requiems
8. 1 Gauntlets, 1 Hammerlegs, 4
Powerwilds
9. 1 Armored Torso, 4 Yellow
Operas, 4 Blue Rhapsodies.
Beat the Phil Cup to earn an
upgrade to Sora's command of the
Gravity spell.
Pegasus Cup
The second tournament is
tougher, and features some
familiar faces at the very end.
This tournament becomes
available after the party
completes the Monstro area.
1. 2 Search Ghosts, 1 Bandit,
3 Air Soldiers
2. 4 Shadows, 3 Barrel Spiders,
2 Bandits
3. 2 Large Bodies, 1 Pot Spider,
1 Barrel Spider, 1 Fat Bandit
4. 5 Pot Spiders, 3 Yellow
Operas, 2 Green Requiems
5. 4 Search Ghosts, 2 Fat
Bandits
6. 3 Black Fungi
7. 5 Pot Spiders, 5 Barrel
Spiders
8. 3 Fat Bandits, 3 Large Bodies
9. Leon and Yuffie
Yep, the bosses of this
tournament are our friendly
bounty hunters from Traverse
Town. Yuffie is the one to smack
first, since she possesses
healing abilities, and the
clever fighter can knock her
shuriken back at her. Against
Leon, get well out of the way
when he charges up his Gunblade
for a running slash. Victory
earns the Strike Raid ability
for Sora.
Hercules Cup
Finish out the second ring of
areas, including sealing off
Halloweentown and Neverland, to
unlock the third Cup. This one
is quite tough, and features the
return of Cloud in the middle of
the ladder. However, the party
wins some great extras for
completing this tournament.
1. 5 Gargoyles, 3 Shadows
2. 4 Wight Knights, 2 Barrel
Spiders, 1 Air Pirate
3. 4 Pirates, 1 Battleship
4. 4 Gargoyles, 3 Wight Knights
5. 1 Rare Truffle (cast Gravity
to beat him)
6. Cloud
7. 2 Air Pirates, 2 Pirates, 2
Gargoyles, 1 Wight Knight
8. 2 Pirates, 2 Battleships, 1
Air Pirate
9. Hercules
Hercules himself is pretty
tough, although perhaps not
quite as tough as Cloud, who is
as annoying as Riku. Herc is
invulnerable at times, though,
while he's glowing yellow. To
kill that invulnerability, bean
him with a barrel (especially
when he says "Hey, give up yet?"
and poses), then attack while
he's briefly vulnerable.
Finishing the Hercules Cup
nets all kinds of stuff. Goofy
gets Herc's Shield, Sora gets
the Metal Chocobo keychain after
beating Cloud and the Olympia
keychain for finishing the first
three tournaments, and beating
the tournament also opens up the
potential to use Yellow Trinity
points. The first Yellow Trinity
to hit is in the lobby of the
Coliseum, where Sora can lock
the Coliseum Keyhole.
Hint: Mugging For Cash, Disney
Style
If you are seriously low on
cash, go to the Gizmo shop in
the second district of Traverse
Town and attack the Heartless.
You won't really need potions
and it'll be quick and dirty.
Hint: Dalmation Locations
Pongo and Perdy's 99 puppies are
lost throughout the various
worlds, and Sora can earn some
valuable rewards by finding all
of them. The Dalmatians are
located in sets of 3, 33 sets in
all, mostly in treasure chests
located throughout every world.
When hunting for Dalmatians,
remember that some of them
require abilities that the party
hasn't acquired yet. The quest
backtracks through areas like
Traverse Town multiple times, so
don't go crazy looking for
Dalmatians that it seem to be
impossible to reach. Chances
are, the game will bring Sora
back there with the tools
necessary to grab those
Dalmatians later on.
Traverse Town
1, 2, 3: The seemingly
unreachable island across from
Merlin's House. Come here after
acquiring the Glide ability in
Neverland, well into the game.
Then it's easy to fly to the
island.
4, 5, 6: Behind the Red Trinity
in the District 1 alley. Come
here after acquiring the Red
Trinity ability, once all of the
first ring of worlds is cleared.
7, 8, 9: In the Item Workshop,
above Cid's Accessory Shop.
Reach this by using the Green
Trinity in the Shop.
10, 11, 12: Hidden in the Secret
Waterway, again blocked by a Red
Trinity.
Wonderland
13, 14, 15: On a high platform
in the Queen's Castle, reachable
via a hidden exit in the Lotus
Forest -- above and to the right
of the main entrance to the
Forest.
16, 17, 18: On one of the high
platforms in the Lotus Forest.
19, 20, 21: In the Tea Party
Garden. Sora needs the High Jump
ability to get here, so come
back after completing the
Monstro area.
58, 59, 60: In another nook in
the Queen's Castle -- turn the
faucet in the Bizarre Room and
jump in the pot.
Olympus Colosseum
22, 23, 24: In the Blue Trinity
to the right of the main gate.
Deep Jungle
25, 26, 27: On the far end of
the Hippo Lagoon, easy to reach.
28, 29, 30: In the Vines 2 area,
reachable by climbing the ivy in
the Hippos' Lagoon and swinging
over to the far platform.
31, 32, 33: In the Blue Trinity
in the Climbing Trees area.
34, 35, 36: In the Blue Trinity
in the Camp area.
Agrabah
37, 38, 39: In a chest in
Aladdin's House.
46, 47, 48: On a high point in
the Palace Gates area, reachable
with the High Jump ability.
49, 50, 51: In the entrance area
to the Cave of Wonders.
52, 53, 54: Accessible by
bouncing up atop a treasure pile
in the Treasure Room -- Aladdin
must be in the party.
Halloweentown
40, 41, 42: In the Bridge area,
just before the entrance to
Oogie's Manor.
64, 65, 66: In a treasure chest
in the Graveyard, which remains
hidden until after Oogie is
destroyed and Sora seals the
Keyhole.
67, 68, 69: In Guillotine Square
-- pull the bellrope at Jack's
front door and look below the
front stairs.
70, 71, 72: In Guillotine
Square, atop the gray pumpkin.
You need the Glide ability to
float there.
Monstro
55, 56, 57: In Chamber 3.
73, 74, 75: Atop a stack of
jetsam in the Mouth, reachable
after the water level drops.
76, 77, 78: In another part of
Chamber 3 -- try all the
possible entrances.
79, 80, 81: In Chamber 5.
Neverland
43, 44, 45: In a corner of the
Clock Tower.
82, 83, 84: On a beam in the
Ship's Hold -- fly there after
gaining the flight power.
85, 86, 87: Yellow Trinity in
the Ship's Hold.
88, 89, 90: Chest in the
Captain's Cabin, after Shadow
Sora battle.
Hollow Bastion
61, 62, 63: In the Grand Hall,
accessible the second time you
visit here.
91, 92, 93: Bottom of the Rising
Falls.
94, 95, 96: Castle Gates, cast
Gravity on the floating chest.
97, 98, 99: High Tower, cast
Gravity on the floating chest.
As the party gathers
Dalmatians, go back to Pongo and
Perdy's house in Traverse Town
to periodically receive rewards.
It's also cute to check out the
Dalmatians at play, as the house
gradually fills up. Here's the
reward structure for snagging
all the Dalmatians:
12 puppies: Curaga-G Gummi
Block
21 puppies: Firaga-G Gummi Block
30 puppies: Thundara-G Gummi
Block
42 puppies: Mythril Shard
(weak!)
51 puppies: Torn Page, Mythril
(sweet!)
60 puppies: Megalixir
72 puppies: Orichalcum
81 puppies: Ultima-G Gummi Block
90 puppies: Ribbon (what is
this, Forgotten Worlds?)
9 puppies: One of every Gummi,
and an improved Aero spell
Hint: Synthesis Item list
The following can be done after
you lock Hollow Bastion.
Blaze Gem: Fat Bandit,
Bandit (Agrabah, Cave of
Wonders)
Blaze Shard: Red Nocturne
(Monstro and possibly other
worlds)
Bright Crystal: Defenders
(Various places; Traverse Town
Hotel has 3 in the hallway)
Bright Gem: Search Ghost
(Halloween town and other worlds
as well)
Bright Shard: Green Requiem
(Deep jungle)
Frost Gem: Sea Neons
(Atlantica)
Frost Shard: Blue Rhapsody
(Wonderland)
Gale: Angel Star, Invisible
(End of the world; screen before
final rest save point)
Lucid Crystal: Dark Ball
(Various worlds )
Lucid Gem: Gargoyle, Wight
Knight (Halloween Town)
Lucid Shard: Shadow (Various
worlds)
Mysterious Goo: White
mushroom(Deep Jungle, in front
of tent)
Power Crystal: Wyvern
(Various worlds )
Power Gem: Pirate, Air
pirate, Battle Ship (Neverland)
Power Shard: Power Wild,
Bouncy Wild (Deep Jungle)
Shiny Crystal: Wizard
(Various worlds)
Spirit Gem: Air Soldier
(Wonderland)
Spirit Shard: Soldier, Large
Body (Agrabah)
Thunder Gem: Aqua Tanks,
Screwdrivers (Atlantica)
Thunder Shard: Yellow Opera
(Wonderland)
Black/Blue Fungus (Various
worlds)
Hint: Tips to beat Cerberus
You will need at least five (5)
potions for this battle. Also
you will need to be at least at
level ten (10). When he starts
to throw fire balls at you block
them with your attack. When he
starts biting at you make sure
you don't try to block the bite.
When he starts to spit out black
stuff run and do not stop until
the dark holes on the ground
disappear. You will need Guard,
Scan, Second Chance, and Sonic
Blade to beat Cerberus.
Hint: Answer Me These Questions
Three
At the very begining of the game
when you are asked three
questions, pick the top answers
to level up faster generally,
pick the bottom answers to level
up slower generally.
Hint: Beat Cereberus In Hades
Cup
Assign to your magic shortcut
'cure,' 'cura,' or 'curaga' for
easy access. Once the battle
starts, jump onto Cereberus'
back and lock target onto one of
the outer heads. Wait for
Cereberus to stop spewing dark
magic and fireballs, while you
are on its back, the dark magic,
and fireballs wont be able to
reach you. Once Cereberus starts
bitting, jump off of Cereberus'
back to attack its heads, until
Cereberus backs off to smack the
ground with its body.
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